In development

Potion shop sim

Potion Pawn: Dark Alchemist

Brew it, price it, sell it, and keep the Inquisition from your door.

  • Android
  • Coming soon

About

A back-alley shop, a debt and a raven

Potion Pawn: Dark Alchemist leaves you a potion shop in a back alley, a 20,000-gold debt to the guild and a raven called Corvin who has an opinion on everything. Customers come to the counter one at a time and ask for what they need, some plainly, some in riddles.

Pour ingredients into the cauldron until the four elements match the order, hold the heat in its band and stir. Then sell it: every sale is a hand of cards, flattery, bluff, pleading or pressure, played against the face across the counter. Push too far and they walk out with their money.

At night the shutters come down: count the till, pay the rent, restock at the night market and decide how much of the debt to pay. Contraband pays best and draws the Inquisition's eye. The game plays offline, has nothing for sale and shows a video ad only when you tap an offer that asks for one.

Features

Inside the shop

01

Brew to the order

Twelve recipes, each a balance of four elements. Match the order, keep the heat in the band and a Masterwork sells for more. Too hot, and the pot blows.

02

Haggle with cards

Every sale is a hand of cards drawn from a deck you build: Hard Bargain, Sob Story, Velvet Flattery, Discreet Bribe. Each customer's patience and budget decide what works.

03

A city of customers

Ten kinds of customer, from perfumed nobles to plague doctors, each with a face, a trade and a temper of their own. Some ask in riddles; one or two are inspectors in disguise.

04

Twenty-six regulars

Treat a customer well and they come back by name, telling you their story a visit at a time, and leave a gift when it ends.

05

Contraband and the Inquisition

Poisons and forbidden draughts pay best. Every one raises suspicion, and when it reaches the top the witchfinder takes half your gold and anything that smells of the forbidden.

06

The night market

Restock the shelves, buy upgrades and decor that show in the shop, draft a new haggling card and take a free spin on Madame Zora's wheel.

07

The old master's debt

Twenty thousand gold owed to the guild, paid a quarter of the purse at a time. Clear it and the note is torn up, the charter is stamped PAID and the shop is finally yours.

08

Contracts, omens and a fair

Three guild contracts a day, omens that change what sells, a Witches' Fair every seventh day, 21 achievements and a guild rank, in English and Turkish.

Gallery

Screenshots

Potion Pawn: a Healing Draught boiling in the cauldron while the customer waits at the counter
Brew what they ask for
Potion Pawn: a hand of haggling cards under the asking price, the customer's offer and the fair price
Haggle with a hand of cards
Potion Pawn: the cauldron overheating, its brew about to blow
Too hot, and the pot blows
Potion Pawn: the Witchfinder's Writ, the Inquisition taking half the gold and the contraband
The Inquisition at the door
Potion Pawn: a Masterwork Healing Draught sold, gold coins on the counter
Sold, and a regular pleased
Potion Pawn: Madame Zora's wheel at the night market, ready for its free spin
A free spin every night

Under the hood

How it's built

Potion Pawn is built with the Godot 4 engine in GDScript. It ships no painted art and no recorded sound: the shop, the customers' faces, the cauldron and every card are drawn by the game's own code, lit by its shaders, and the sound effects and the lute music are synthesized as it plays. Google AdMob serves the optional rewarded ads, Google Play Games keeps an optional cloud save, and Firebase Crashlytics reports crashes.

  • Godot 4
  • GDScript
  • Google AdMob
  • Google Play Games
  • Firebase Crashlytics

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